Up front, I’d like to admit that I’m no coder. My knowledge of HTML is rudimentary at best – simply formatting tags for text often give me a run for my money. But I like to think I can recognize when something really cool is happening in the web development space. I remember watching one of the first demonstrations of HTML5 a while back: Google had changed their homepage logo (as they sometimes do) to a cluster of floating bubbles that reacted to the position of your cursor pointer. I was really impressed by this, because it was the kind of thing that typically required flash, or some similar technology. The implications of this were huge, particularly for flash-like functionality on iOS devices.
OLO is a simple, web-based, two-player game designed with CSS3 and HTML5 by the folks at Sennep. It is meant to be played on a touch device–the same webpage that will execute the game on a touch device is simply instructional on a desktop browser. In addition to playing in the browser of your touch device (for my tests, I used the iPad), you’re invited upon visiting to add a shortcut to the page to your home screen, which enables offline play.