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I have a confession to make; I am a huge Harry Potter fan. This may not be too surprising if you know I’m a pretty big nerd. What may be more surprising is I just got into it within the last two years, so I had some catching up to do. But once I read all of the books and saw all of the movies, I wanted more. I started reading interviews with JK Rowling and other websites and came to find that the Harry Potter World is a very well thought out and immersive one with endless depth to the characters. Fans (myself included) wanted a resource where we could tap into that world.

Pottermore gives us that.

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Up front, I’d like to admit that I’m no coder. My knowledge of HTML is rudimentary at best – simply formatting tags for text often give me a run for my money. But I like to think I can recognize when something really cool is happening in the web development space. I remember watching one of the first demonstrations of HTML5 a while back: Google had changed their homepage logo (as they sometimes do) to a cluster of floating bubbles that reacted to the position of your cursor pointer. I was really impressed by this, because it was the kind of thing that typically required flash, or some similar technology. The implications of this were huge, particularly for flash-like functionality on iOS devices.

OLO is a simple, web-based, two-player game designed with CSS3 and HTML5 by the folks at Sennep. It is meant to be played on a touch device–the same webpage that will execute the game on a touch device is simply instructional on a desktop browser. In addition to playing in the browser of your touch device (for my tests, I used the iPad), you’re invited upon visiting to add a shortcut to the page to your home screen, which enables offline play.

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Online games are dime a dozen and more new ones keep popping up every day. Many of them have tastefully designed artwork and eye popping graphics with a great storyline, but how can an online game that doesn’t have any of the above mentioned trifecta still be a phenomenal success? Minecraft is a game about using blocks to build anything you can imagine.

Read on to find what makes hundreds of thousands of people go gaga over this game with an arcade style design.

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Whether you’re a hardcore gamer or not, there’s always a new and exciting game in development that when you hear about it, you’re eager to play. This is the case with Quake Live and while it’s not necessarily new, I think the game speaks for itself in terms of the wow factor.

Developed by one of the world’s top game developers, id Software, the pioneers of the great Quake series, comes Quake Live – a great first-person shooter game that can be played without leaving the web browser. See what I’m raving on about inside the article.

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Among the many E3 announcements was OnLive’s debut, officially launching yesterday, June 17th. If you haven’t heard of OnLive, be sure to checkout our brief look at it and their pre-registration.

I was fortunate enough to be invited to OnLive’s Founding Members Beta, helping stress test their system prior to launch. All beta members had to agree to an NDA, which prevents us to discuss details of our experience during the beta. However, I’ve been able to evaluate OnLive post-launch and here’s our full review of this next generation gaming service.

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