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Imagine being launched into an unexplored world, without food or shelter, all alone and with an overarching fear for your hunger, sanity and health. That’s the context to Don’t Starve, a game all about surviving in a procedurally-generated wilderness made up of the resources you’ll need to survive and the dangers you’ll need to avoid. It’s a game that’s taken the Steam marketplace by storm, but most surprisingly, it’s also available as a web app in the Chrome Web Store.

It’s not everyday that a hyped Steam game is also available as game that’ll run in your browser, so we had to check it out.

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When you think of the classics of videogaming – those games which have survived every format and console that time has thrown at them – what springs to mind? Tetris. Metroid. Mario. And then there’s Bomberman. This brilliantly addictive strategic bomb-’em-up has been around since the days of coin-op arcades, and has been released in dozens of iterations. Sadly, however, Konami (owner of the franchise) has somewhat let Bomberman slide into obscurity.

In response, some Bomberman fans have developed their own free, online version, and they have called it Bombermine. But rather than make a simple clone, the folks behind Bombermine have gone the extra mile, and created a MMO built in HTML5. There are already thousands of happy fans getting stuck in to this relatively new browser-based game, but does it capture the fun of Bomberman’s arcade glory days?

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Imagine that you were kidnapped by persons unknown. Imagine you were dropped off somewhere completely alien to you – you could be anywhere in the world. You don’t know who captured you, and you don’t know where you are, but you know you’re being followed. This is the basic premise for Pursued, an ambitious online game that makes use of Google Maps as a game world rather than a tool for working out directions.

We’re big fans of conundrums here at Web.AppStorm, so we thought we’d take a look at this intriguing puzzler.

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There’s a special feeling to exploring strange alien worlds, especially when you get to do so in a turtle-like space craft with multiple rockets that propel you in several divergent directions. More than that, though, it’s fun to goof around in what amounts to your very own digital sandbox.

Crashed Lander plays like a cross between arcade classic Lunar Lander, Commodore 64 favorite Space Taxi, and the bizarre Flash game QWOP. It’s challenging in just the right way, where patience can overcome any lack in finesse. And you can check it out right now, if you have Unity Webplayer installed.
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Dune II: The Building of a Dynasty birthed an entire genre of video games. It wasn’t the first real-time-strategy game, but it standardized the formula and set the foundations that future titles such as Command and Conquer, Starcraft, and even RTS/role-playing hybrid Defense of the Ancients were built upon. Why the history lesson, and what does this have to do with Web.AppStorm? You can now play the RTS progenitor online, in your web browser.

Dune 2 Online faithfully reproduces the groundbreaking classic, which remains just as addictive as it always was. Some aspects of the game have aged terribly, but judging from my time with the port it’s far more accessible than the typical RTS on the market today. Now let’s go over what made it great in 1992, and how well it transitions to the browser in 2012.

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Remember Mavis Beacon Teaches Typing? Wouldn’t it be cool if someone wrenched it out from its stuffy confines of edutainment and wrapped it in a colorful, more “gamey” and fun package?

Turns out, they did, sort of. Typing Karaoke is like a prototype for a Mavis Beacon meets SingStar game, and it’s fantastic — both as an aide to improving your typing skills and as a fun way to pass the time.
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I can’t tell you how many hours of my childhood have gone into building elaborate forts, spaceships or construction sites with Lego, the block-building toy that captured every kid’s fancy and continues to do so. I really thought that this generation wouldn’t find much appreciation for it until my nephew got his first Lego kit and spent a chunk of his vacation letting his imagination go wild with a bunch of little red bricks and yellow men.

And then I came across Build With Chrome.

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Have you ever wanted to play god to a tribe of virtual people? Veteran game designer Peter Molyneux created a genre focused on just that in 1989 with Populous for Amiga, DOS, and a bunch of other platforms. Populous turned out to be one of the most influential games of all time, mixing terraforming, strategy, tiny autonomous people, warfare, and godly power-wielding unlike anyone before (and few after).

Reprisal, a free web game (with paid desktop versions), recreates Populous for a modern audience. More homage than clone, despite the obvious similarities, it’s fantastic proof that a 23 year old idea can still be fun, addictive, and fresh. There’s catchy chip tunes music, 30 levels, a separate Skirmish mode, and cool pseudo-retro graphics that simultaneously bring nostalgia and a wow factor. (more…)

I have a confession to make; I am a huge Harry Potter fan. This may not be too surprising if you know I’m a pretty big nerd. What may be more surprising is I just got into it within the last two years, so I had some catching up to do. But once I read all of the books and saw all of the movies, I wanted more. I started reading interviews with JK Rowling and other websites and came to find that the Harry Potter World is a very well thought out and immersive one with endless depth to the characters. Fans (myself included) wanted a resource where we could tap into that world.

Pottermore gives us that.

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Up front, I’d like to admit that I’m no coder. My knowledge of HTML is rudimentary at best – simply formatting tags for text often give me a run for my money. But I like to think I can recognize when something really cool is happening in the web development space. I remember watching one of the first demonstrations of HTML5 a while back: Google had changed their homepage logo (as they sometimes do) to a cluster of floating bubbles that reacted to the position of your cursor pointer. I was really impressed by this, because it was the kind of thing that typically required flash, or some similar technology. The implications of this were huge, particularly for flash-like functionality on iOS devices.

OLO is a simple, web-based, two-player game designed with CSS3 and HTML5 by the folks at Sennep. It is meant to be played on a touch device–the same webpage that will execute the game on a touch device is simply instructional on a desktop browser. In addition to playing in the browser of your touch device (for my tests, I used the iPad), you’re invited upon visiting to add a shortcut to the page to your home screen, which enables offline play.

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